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IronOCR is unique in its ability to automatically detect and read text from imperfectly scanned images and PDF documents. The AutoOCR Class provides the ...

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Jul 20, 2010 · In this example, I'm going to assume that we want to get the text out of a PDF that has not been OCR'ed already. Sure you could use MODI to ...


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To clarify, the process of drawing in OpenGL is made up of three steps. First, you draw in the context. Second, once all your drawing is done, you render the context into the buffer. And third, you present your render buffer, which is when the pixels actually get drawn onto the screen. As you can see, the OpenGL example is considerably longer. The difference between Quartz 2D and OpenGL ES becomes even more dramatic when we look at the process of drawing an ellipse. OpenGL ES doesn t know how to draw an ellipse. OpenGL, the big brother and predecessor to OpenGL ES, has a number of convenience functions for generating common two- and three-dimensional shapes, but those convenience functions are some of the functionality that was stripped out of OpenGL ES to make it more streamlined and suitable for use in embedded devices like the iPhone. As a result, a lot more responsibility falls into the developer s lap. As a reminder, here is how we drew the ellipse using Quartz 2D:

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Aug 9, 2017 · Tesseract OCR C# .... How could I use the text as an Integer? ... what if im going to regonize an ...Duration: 8:01 Posted: Aug 9, 2017

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C# OCR SDK Library. C# Text Recognition API Examples
If you want to know how to work with OCR SDK in C# you should read the quick start guide with OCR SDK for C# .

(explosion)

Figure 11 1. An abstract representation of Space Rocks! composed of the three object types in OpenAL: sources, buffers, and listeners. Imagine your ship is the listener. The sources around the ship map to game entity positions. Each playing source has a buffer attached to it which contains a particular sound effect.

CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextSetFillColorWithColor(context, currentColor.CGColor); CGRect currentRect; CGContextAddEllipseInRect(context, self.currentRect); CGContextDrawPath(context, kCGPathFillStroke);

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How to implement and do OCR in a C# project? - Stack Overflow
15 Jan 2015 ... I wanted to know how to implement those open source OCR libraries to a C# project and how to use them. The link given as dup is not giving answers that I ...

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The reason for the error is that Microsoft Office Document Imaging(MODI) has been discontinued with MS Office 2010. This is collaborated to ...

SharePoint form library Application-generated InfoPath forms are a great example of forms that need to be collected and redistributed to the right form libraries The other way around is also possible; you might be interested in retrieving information from an InfoPath form and storing pieces of it in other applications In such application-to-application business process scenarios, you might decide that every application involved contains logic to collect or distribute InfoPath forms This promotes code duplication and adds complexity to your IT infrastructure So instead, you might decide to build some kind of central messaging system responsible for all collection and redistribution of InfoPath forms This is better, although there will come a time, sooner rather than later, when you will find it will be quite the effort to make the messaging system robust, scalable, and easy to monitor.

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NET OCR Library API for Text Recognition from Images in C# & VB ...
6 Mar 2019 ... Provide robust . NET OCR APIs for accurate and fast text recognition. C# example shows how to extract text from image file using OCR library.

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Mar 7, 2016 · Tesseract is one of the most accurate open source OCR engines. Tesseract allows us to convert the given image into the text. Before going to the code we need to download the assembly and tessdata of the Tesseract. We can download the data from GitHub or NuGet.

The second object type is the source. As you have seen, sources emit sound. You attach a specific buffer to a source so it emits the sound that you want. But there is more to them than that. Sources represent objects in 3D space, so they have a position value, a velocity value and other properties. You can think of a source as your noisemaking game entities. In fact, we already did this in the previous chapter by giving each BBSceneObject, such as our projectile weapons, its own EWSoundSourceObject that ultimately holds an OpenAL source when it is playing sounds. But we didn t apply any 3D properties to the sources. We will correct that omission in this chapter. The third object type is the listener. Succinctly, you can think of the listener as you or your head and ears. In OpenAL, the sources emit sounds, but for things like position to make any sense, they must be relative to something. Something must be able to hear the sounds. So the listener object is that something. Like sources, the listener also has 3D properties, such as position, velocity, and orientation. For example, in a game, if we place the listener in the center of a room facing north, and we place a radio (source) on the west wall of the room, it will sound like the radio is on your left. In the real world, assuming you have two speakers, left and right, OpenAL will render that sound so it comes out of only your left speaker. Similarly, in Figure 11 1, the source with the explosion sound that is to the left of the listener will come out on the left speaker.

For the OpenGL ES version, we start off with the same steps as before, resetting any movement or rotations, clearing the background to white, and setting the draw color based on currentColor:

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Asprise OCR supports generating ... PDF output with recognized text ...

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Asprise C# .NET OCR (optical character recognition) and barcode recognition SDK offers a high performance API library for you to equip your C# .
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